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Virtual Reality: Services & Events

This guide give you information on Virtual Reality services provided by the Radcliffe Science Library, along with links to helpful Virtual Reality viewing and capturing resources and tips.

Equipment Available

VR Equipment you can book out from the RSL:

One Oculus Quest

Two HTC Vive Headsets.


Two Samsung Gear VR Headsets.

Two Samsung Galaxy S7 Smartphones to power the Gear VR.

One Gear 360 Camera to capture 360 photos and video.


Two Gear VR Motion Controller.


Monopod for Gear VR.


 

VR Events and Services

Introduction to VR and Demonstrations:
The RSL holds demonstrations of the Gear VR and the Gear 360 in the RSL Lounge (in the entrance hall). Dates of demonstrations will be listed here. Just drop in!

  • 25th Oct 1PM - 4PM
  • 22nd Nov 1PM - 4PM

VR and AR Oxford Hub

VR and AR Oxford Hub is a student project winner of the IT Innovation Challenge award 2017. The aim is to bring together people, knowledge and resources related to VR and AR technologies. Learn more here: https://vraroxfordhub.co.uk

Training at IT Services

AR/VR Unity a practical Introduction 

This course will teach you how to use Unity 3D: one of the most popular game engines for Immersive Technologies. You will explore the most important building blocks of Unity: game objects, scenes and prefabs. You will import assets in a scene and interact with them using a user interface (UI). In this course we will also touch upon scripting in Unity, which is a powerful feature that makes Unity so easy to use.

  • Fundamentals of game engines
  • A review of common game engines and what they are used for in academia and industry
  • Game development workflow
  • Interactive games with Unity, including UI and C# scripting

29 October 14.00-17.00 Book

 

AR/VR Virtual Reality app on mobile devices 

The aim of this course is to introduce Virtual Reality (VR) for applications in a research environment. You will learn the fundamentals of VR and you will be guided step-by-step to create your first VR mobile application. The app will run on a Google Cardboard (or similar) headset and allow you to teleport in a virtual world, interact with virtual objects, hear sounds and track your body. The app you will develop is also suitable for other mobile VR headsets as you will use the GoogleVR SDK. At the end of the course there will be a consulting section where you can discuss the development of your own idea with the teachers.

  • Fundamentals of VR
  • A review of state-of-the-art applications and devices
  • The 'game' development workflow
  • The GoogleVR development tool

30 October 9.15-12.15 Book

 

AR/VR Virtual Reality for desktop applications

The aim of this course is to introduce Virtual Reality (VR) for applications in a research environment. You will learn the fundamentals of VR and you will be guided step-by-step to create your first VR application. The app will run on a high-resolution headset (HTC Vive or Oculus) and allow you to teleport in a virtual world, interact with virtual objects, hear sounds and track your body. At the end of the course there will be a consulting section where you can discuss the development of your own idea with the teachers.

  • Fundamentals of VR
  • A review of state-of-the-art applications and devices
  • The 'game' development workflow
  • The development tool VRTK

30 October 13.15-16.15 Book

 

All courses above: £30 Staff/ £15 Students

Subject Guide

Richard Smith's picture
Richard Smith
Contact:
Radcliffe Science Library
Parks Rd
Oxford
OX1 3QP
(01865) (2)72 856
Website

Contact Us

If you have any questions or would like to discuss using the service, feel free to contact us at newtech.rsl@bodleian.ox.ac.uk.